Skylanders: Spyro's Adventure Skylanders: Trap Team Skylanders: Giants Skylanders: Imaginators Spyro the Dragon, others, dragon, computer Wallpaper, video Game png 1480x947px 234.02KB.If you want to play in a language other than english, You'll need this. This mod is a 3rd party maintaned translation for my mods. Currently all it does is split up and reorganise the oil processing research tree. This mod tries to intergrate my mods into the base game more. This mod adds a greenhouse with seedling and fertiliser recipe to grow wood. This mod allows you to change the configuration of most of my mods. Originally written by a friend of mine, I tweaked it and updated it to work with 0.12. This mod adds a clock to the top left corner of the screen to display the ingame time of day. This mod adds a script to back up progress of any technology research in progress, so if it is changed, the research is saved, and can continue from this point when you switch back. It also adds an Alien Science lab if Enemies is detected. This mod adds an advanced research lab, and science pack 4 for use by my other mods. This mod adds a few new enemies to the game, including spawners. ![]() This mod adds the necasary tools to defend yourself, and attack the enemy. It also adds a few new upgrade researchs for Toolbelt and Player Logistic Slots. Faster belts, logistic robots, inserters, trains, roboports and cut down versions too. ![]() This mod adds a lot of new logistic based things. It could possibly include more power related things in the future. This mod was designed to primarilly add higher tier of solar panels, but by the time I released it, also included Accumulators and Steam engines. Recomendations: MCI, Assembly Machines and Electronics. Inspired by the modules within DyTech, I changed the entire modules tree, and expanded upon it, including reballancing, modules that effect polution, and advanced versions without side effects. The main reason why this is not part of Metals Chemicals and Intermediates is because it can be used and useful even if you're not using the rest of my mods. This mod specifically adds Assembly machines. This mod is a direct replacement for Electroincs Overide mod, but can also be used independant of MCI. This mod adds a whole new Electronics manufacturing process, and all the intermediates required, Including a 4th tier of electroincs. Recomendations: Tech and Ores (This mod is pointless without a mod that adds the ores) This is my main mod, which holds the research and facilities to use the ores from the Ores mod, as well as adding a lot of things to use with the new materials. Metals, Chemicals and Intermediates (MCI/plates): This mod adds new mining drills, pumpjacks and mining axes. This mod adds new types of ore on map generation, used by my mods, and some others such as DyTech and F-Mod. ![]() They are used by many of my mods, and can easilly be used by other mods too. This mod adds a lot of new functions to the game. Please direct any general talk about the 0.12 version of my mods here. This is a page designed as a quick stop to make finding and downloading my mods a little easier. File hosting provided by Revora creative network
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